Languages: English | File Size: 35.02 MB | 94.84 MB
Spriter enables the "modular" method of creating silky-smooth animations where key-frames are constructed from small, re-useable images (such as body parts). This method of animating offers many benefits for several aspects of a game’s development and for the finished product:
It doesn’t matter whether you are an experienced game design artist or an aspiring game maker. Regardless of your skill level, you will be able to spend far less time tweaking and polishing your game art if you are using Spriter since it will allow you to reuse just a handful of modular images.
Let’s say it becomes necessary to change your game character’s head configuration during the final design stage. If you have Spriter in your 2D design toolbox you will only need to change a small handful of the head images because the modules are set up to be used across all animation frames.
Because the modular images (game character body parts) can be freely nudged around or rotated, you will find it much easier to make tweaks that might become necessary during gameplay testing. Spriter makes it very easy for the professional game artist to deal with whatever tweaks the designer needs to make.
Unlimited Character Variations!
Not only does this method allow for super fast and painless creation of alternate characters based on the data from another character, it’s also a memory-efficient way of creating all the variations of a character that can change throughout a game (such as collecting power-ups and new equipment).
Additions and Enhancements
– Added pro feature to allow you to set background guide images per animation. It’s impossible to accidentally move or edit the background images unless you enter the guide image editing mode. Guide image information is saved in a way that will be ignored by external implemenations and Spriter’s own spritesheet generation.
– Hovering over metadata keys (variables and tags) now reveals their data
– Spriter will now prevent you from attempting to export to png/gif with an invalid custom rect source or target size (previously exited the dialog without exporting)
– Added option to right-click to rename in the z-order and hierarchy panes
– Fixed a bug where moving animations from one entity to another would result in missing objects if the target entity already contained those objects
– Fixed a crash that would occur upon closing the edit variable dialog if a key was double clicked to open it and then that key was removed in the dialog
– Fixed a bug where variable keys couldn’t be created in new animations created after the new variable was added
– Fixed a bug where if a project was loaded with an entity that contained a variable, keys for that variable couldn’t be created in animations that didn’t already have at least one key
– Fixed a bug that allowed you to drag an animation containing a sub-entity into the entity it was using as a sub-entity. This would corrupt the animation, as entities cannot be sub-entities of themselves
– Fixed a bug that would cause objects to incorrectly update angles on multiple keys after being drag/dropped under certain circumstances
– Fixed a bug where copy and pasting pivot points wouldn’t work in certain situations
– Fixed several bugs and a crash when moving animations from one entity to another under certain conditions
– Spriter now attempts to automatically repair broken file associations that would cause default pivot points to reset to the top-left corner
– Windows Vista or higher required.
– Mac OS X 10.7 or higher required.
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